Digital scores communicate contemporary ideas between musicians that would be difficult (if not impossible) to achieve using existing score-systems. They do this by enabling such ideas to be contained and packaged in a combination of hardware and software and re-presented for live realization in performance. A defining feature is they benefit from the usability and functionality of dynamic technological environments at some level, and are responsive, evolving as the performance progresses and operating on a level of interactivity more in common with gaming and immersive new-media art. Crucially, their language of communication is not bound up with traditional training and constructs (although it could be), making them an ideal cross-/ multi-media platform for inclusive music-making.
Digital scores are as much about the creative potential of the medium as the technological solution and what these combined can deliver in no other way. Therefore, when a musician is interested in something that the technology is capable of creating through and with the technology - without which it couldn’t have happened - then we can call that a digital score. For example, a composer writing a composition in scoring software as they might have done if it was on paper, is not creating a digital score. This is a traditional score produced using digital technology. However, if the composer was to employ some of the functionality of the software, such as advanced technological features or use a plug-in that can distort or transform the notation, then suddenly this starts to become a digital score.